Professional Game Development
Game
Development
PODSCRIPTOM
Companies do not order a game for its own sake, but for a result: to train staff, hold an audience, explain a product in a way people remember. That is where we start, and we choose the engine and genre to fit the goal.
Fill out the briefWhat game development includes
Who this is for
- Companies that need a game to train employees or promote a product.
- Authors with an idea but no team to build it.
- Educational projects explaining through play what plain text fails to convey.
Specializations
Broad range of Digital services: analytical, creative and technical solutions for business.
How we work
- We examine the idea and the goal and settle on genre, platforms and rough scope.
- We build a prototype with the core mechanic so the game can be tried by hand before large spending.
- We create the art and write the code, showing playable builds as we go.
- We test, adjust balance and fix issues until the game feels right.
- We prepare the final build, help with publishing and stay available after release.
Works
We attract customers for your business via internet marketing and IT. We develop beautiful websites, games and software. We create services that are easy to work with. We accept websites for support and promotion. We carry out an extensive analysis of the goals and habits of users, so that the interfaces can become closer.
Our clients
We are trusted to create simple and complex services that people can use every day.
Frequently asked questions
Which engine do you use?
Most often Unity — it suits both mobile and desktop projects well. For heavy graphics we use Unreal. We explain the choice before we start, together with the strengths and limits of each.
How long does development take?
A small training or promo game starts from about six weeks. A project with complex mechanics and a lot of content is measured in months and discussed separately. Exact dates follow the prototype.
Can we start with a prototype?
Yes, and we usually recommend it. A prototype shows whether the idea works while the investment is still small. If the mechanic is not engaging, better to learn that early.
Who owns the source files?
You do. After payment we hand over the whole project: code, art and audio sources, build documentation. You are free to continue with us or with another team.
Do you make games for training?
Yes, that is a noticeable part of our work: staff simulators, business simulations, learning games for schools and universities. We develop the educational side together with your methodologists.
News
All events of the team and around it.