— implementing game elements

Gamification
PODSCRIPTOM

Gamification brings into everyday processes what keeps people in games: a clear goal, visible progress and quick feedback. It works beyond business too — in education, health and city services.

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What gamification consists of

A clear goal: the person should see where they are heading and how much is left.
Visible progress — bars, levels and stages instead of vague promises.
Quick feedback: the response to an action arrives at once, not at the end of the quarter.
Meaningful rewards that matter to this particular audience, not badges for their own sake.
Freedom of choice — several routes to the goal instead of one correct path.
A social element: teamwork or competition where it is appropriate.

Where it is applied

  • In education — so that a course is finished rather than abandoned in week two.
  • In people management — onboarding, skill development, engagement.
  • In customer services — loyalty programmes, habits, recurring actions.

Specializations

Broad range of Digital services: analytical, creative and technical solutions for business.

How we work

  1. We work out which behaviour needs to change and why it is absent today.
  2. We choose mechanics for the audience and test the idea on paper.
  3. We prepare the design and build a solution or embed mechanics into your systems.
  4. We launch with a small group and see what works in practice.
  5. We refine the rules and roll it out to everyone.

Works

We attract customers for your business via internet marketing and IT. We develop beautiful websites, games and software. We create services that are easy to work with. We accept websites for support and promotion. We carry out an extensive analysis of the goals and habits of users, so that the interfaces can become closer.

Our clients

We are trusted to create simple and complex services that people can use every day.

Frequently asked questions

How does gamification differ from a game?

A game is a separate product people come to play. Gamification is embedded into real activity: a person keeps learning or working, the process is simply clearer and more engaging.

Is adding points and a leaderboard enough?

Usually not. Points without a meaningful goal wear off quickly, and a public leaderboard can demotivate those at the bottom. Mechanics are chosen for the task and the audience, otherwise the effect is the opposite.

Where to start on a limited budget?

With a pilot on one process or department. It shows whether the idea works and costs little. Only what proves itself in practice is worth scaling.

Does it suit non-commercial projects?

Yes, and it often works even better: in education and in environmental or city initiatives the intrinsic motivation of participants is higher, and mechanics reinforce it.

News

All events of the team and around it.

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