— creating applications for iOS and Android

Mobile Application Development
PODSCRIPTOM

An app lives on a phone that people pick up dozens of times a day. That is both an advantage and a responsibility: an inconvenient app is deleted after the first launch and never installed again.

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What development includes

We decide what goes into the first version: better to release one scenario well than five badly.
We design screens around mobile habits, so nobody has to be told where to tap.
We create the interface for your brand, allowing for different screen sizes.
We build the app and the server side, set up notifications and offline operation.
We test on live devices: old, new, with poor internet and in the cold.
We publish in RuStore and other stores and help pass moderation.

Who this is for

  • Services customers use regularly rather than once a year.
  • Companies with field staff who need a tool at hand.
  • Businesses that depend on notifications, camera, location or offline work.

Specializations

Broad range of Digital services: analytical, creative and technical solutions for business.

How we work

  1. We discuss the task and assemble the scope of the first version.
  2. We design the screens and walk through the scenarios on a prototype.
  3. We create the visual design and approve the key screens.
  4. We develop, showing working builds along the way.
  5. We test, publish and support the app after launch.

Works

We attract customers for your business via internet marketing and IT. We develop beautiful websites, games and software. We create services that are easy to work with. We accept websites for support and promotion. We carry out an extensive analysis of the goals and habits of users, so that the interfaces can become closer.

Our clients

We are trusted to create simple and complex services that people can use every day.

Frequently asked questions

One app for two platforms or two separate ones?

We usually build cross-platform — shared code, lower support cost. Native development is chosen when heavy graphics, complex camera work or maximum smoothness are required.

Is a server needed?

Almost always: data has to be stored somewhere, notifications have to be sent, personal accounts have to work. We build the server side ourselves and hand it over with the app.

What about system updates?

New Android and iOS versions arrive every year and stores change their requirements. Without updates an app will eventually be rejected by the store, so support is worth planning from the start.

Can we test the idea more cheaply first?

Yes. Sometimes it is wiser to start with a mobile version of the website or a stripped-down first release, look at demand and only then invest in a full product.

News

All events of the team and around it.

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