Games for iOS and Android

Mobile Game Development
PODSCRIPTOM

Mobile games are played in queues and on public transport — in short bursts, with one hand, often on a poor connection. That changes everything, from button size to how the game behaves when it is minimised mid-level.

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What mobile game development includes

We design mechanics for short sessions: a person should get satisfaction within five minutes.
We build controls for a thumb, with large tap areas and no accidental misses.
We create graphics that read clearly on a small screen instead of turning into mush.
We watch the build size and battery drain — heavy games are the first to be deleted.
We handle progress saving and correct behaviour during calls and connection loss.
We prepare store pages and help with publishing in RuStore and other app stores.

Who this is for

  • Brands that need a game as a way to hold their audience's attention.
  • Authors ready to test an idea on a mass mobile audience.
  • Companies building a training game for staff to use from their phones.

Specializations

Broad range of Digital services: analytical, creative and technical solutions for business.

How we work

  1. We discuss the idea, the audience and the devices the game must run on smoothly.
  2. We build a prototype and try it on real phones, not only in an emulator.
  3. We create the art and develop the game, showing builds along the way.
  4. We test across different hardware and optimise size, speed and battery use.
  5. We publish in the stores and help with updates after release.

Works

We attract customers for your business via internet marketing and IT. We develop beautiful websites, games and software. We create services that are easy to work with. We accept websites for support and promotion. We carry out an extensive analysis of the goals and habits of users, so that the interfaces can become closer.

Our clients

We are trusted to create simple and complex services that people can use every day.

Frequently asked questions

Android and iOS at once or one after another?

We usually use an engine that builds both versions from one project. Sometimes it is wiser to start with one platform, check the interest and add the second — we decide together based on your audience.

Which phones should the game run on?

We set the lower bar of devices before we start; graphics and mechanics depend on it. We also test on inexpensive models, because that is where problems appear.

How does monetisation work?

There are several options: paid install, in-app purchases, advertising — and for corporate games no monetisation at all. We pick the model for the task, not out of habit.

Will you help with store promotion?

We will prepare the app page: icon, screenshots, description with the right wording, video. That noticeably affects installs. Advertising campaigns are discussed separately.

News

All events of the team and around it.

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