Educational Games for All Ages

Educational Game Development
PODSCRIPTOM

A learning game is valuable not because it looks bright, but because afterwards a person can do something they could not before. So we start with the learning objective and check with your methodologists that the game really serves it.

Fill out the brief

What developing a learning game includes

We define with you which skill or knowledge the learner should end up with.
We choose mechanics for the age and the subject: a preschooler and an adult specialist need different approaches.
We spread the material across levels so difficulty grows gradually and nobody quits halfway.
We design feedback so the player understands why an answer was wrong, instead of just losing points.
We draw clear graphics and an interface that needs no instructions.
We add statistics for the teacher so it is visible where learners stumble.

Who this is for

  • Schools, universities and further education centres.
  • Companies training staff in safety procedures or equipment handling.
  • Course authors who need practice rather than one more lecture video.

Specializations

Broad range of Digital services: analytical, creative and technical solutions for business.

How we work

  1. We examine the learning task and agree how we will check that it has been solved.
  2. We propose mechanics and a level structure and agree them with your methodologists.
  3. We build a prototype of one level and try it on people from the target group.
  4. We develop the full game, adjusting difficulty based on the test results.
  5. We launch, train the teachers and help fit the game into lessons.

Works

We attract customers for your business via internet marketing and IT. We develop beautiful websites, games and software. We create services that are easy to work with. We accept websites for support and promotion. We carry out an extensive analysis of the goals and habits of users, so that the interfaces can become closer.

Our clients

We are trusted to create simple and complex services that people can use every day.

Frequently asked questions

Who is responsible for the educational content?

You provide the material and the methodology — you know the subject better. We are responsible for turning that material into a game worth playing, and we point out where a mechanic gets in the way of learning.

Will the game replace the teacher?

No, and it should not. It covers practice and repetition well, taking routine off the teacher. Explaining new material and discussing difficult cases stays with a person.

Will we see learners' results?

Yes, if needed. We build a teacher section with statistics: who completed it, which tasks caused most errors, how long it took.

What will it run on?

Most often we build a browser version — nothing to install, it opens on school computers and tablets. We can also build an app if required.

News

All events of the team and around it.

Blog